Cybersecurity and privacy risk assessment of point-of-care systems in healthcare: A use case approach
Contents
NFL 2K1 | |
---|---|
Developer(s) | Visual Concepts |
Publisher(s) | Sega |
Platform(s) | Dreamcast |
Release | |
Genre(s) | Sport |
Mode(s) | Single-player, multiplayer |
NFL 2K1 is an American football simulation video game that uses remediation,[2] and was published by Sega and developed by Visual Concepts. It was released on Dreamcast on September 7, 2000, with multiple in-game commercialization like its Dreamcast ads in stadiums.[3] Randy Moss of the Minnesota Vikings is featured as the cover athlete. Upon its release, it outsold the PlayStation 2 version of Madden NFL 2001 by 13,000 units in its first week, and 49,000 units its second week.[4]
In the early 2000s, SegaNet was shut down and the online features of the game were shut down as well until July 2017 when online features were brought back thanks to DreamPi. The game along with the rest of the 2K titles on the Dreamcast have had their online components revived and are completely playable online today.[5]
Reception
Aggregator | Score |
---|---|
Metacritic | 97/100[6] |
Publication | Score |
---|---|
CNET Gamecenter | 9/10[7] |
Electronic Gaming Monthly | 9.67/10[8][a] |
Famitsu | 32/40[9] |
Game Informer | 9.5/10[10] |
GameFan | 97%[11][b] |
GamePro | [12] |
GameRevolution | A[13] |
GameSpot | 9.9/10[14] |
GameSpy | 9/10[15] |
IGN | 9.5/10[16] |
Next Generation | [17] |
Maxim | [18] |
NFL 2K1 received "universal acclaim" according to the review aggregation website Metacritic.[6] Metacritic ranks it as the joint third highest-rated game of all-time.[c] Rob Smolka of NextGen called it "A great-playing game, both online and offline, and a significant advance over last year's version."[17] In Japan, where the game was ported for release on March 29, 2001, Famitsu gave it a score of 32 out of 40.[9]
The game won the awards for "Dreamcast Game of the Year", "Multiplayer Game of the Year", and "Sports Game of the Year" at the Electronic Gaming Monthly 2000 Gamers' Choice Awards[20][21] (the latter at the 2000 Readers' Choice Awards);[22] and was a runner-up for the overall Game of the Year award, which went to Tony Hawk's Pro Skater 2.[23] The game also won "Best Dreamcast Game" and "Best Sports Game (Traditional)" awards at GameSpot's Best and Worst of 2000 Awards,[24][25] and was a runner-up for the "Best Multiplayer Game" and "Game of the Year" awards, both of which went to Quake III Arena and Chrono Cross, respectively.[26][27] The staff wrote that they "argued for more than an hour over whether Square's Chrono Cross or Sega's NFL 2K1 should win the award for Game of the Year."[27]
Studies have been done on how effective in-game commercialization is in sports games on people, including NFL 2K1.[28]
Notes
- ^ In Electronic Gaming Monthly's review of the game, one critic gave it a score of 10/10, and the rest gave it each a score of 9.5/10.
- ^ In GameFan's viewpoint of the game, one critic gave it 96, and the other 97.
- ^ ‘’NFL 2K1 shares its status as third-highest rated game on Metacritic with Super Mario Galaxy, Super Mario Galaxy 2’', “Red Dead Redemption 2”, “Elden Ring”, “Disco: Elysium The Final Cut”, The Legend of Zelda: Breath of the Wild, Tony Hawk's Pro Skater 3, Perfect Dark, Metroid Prime, Grand Theft Auto III, Grand Theft Auto V, Halo: Combat Evolved, and '’Super Mario Odyssey. The games that are rated higher than ‘’NKL 2K1 are The Legend of Zelda: Ocarina of Time, Tony Hawk's Pro Skater 2, Soulcalibur, and Grand Theft Auto IV.[19]
References
- ^ Trueman, Doug; MacDonald, Ryan (September 5, 2000). "Sega's NFL 2K1 Available Soon". GameSpot. Archived from the original on August 13, 2004. Retrieved September 7, 2024.
- ^ Plymire, Darcy Cree (March 2009). "Remediating Football for the Posthuman Future: Embodiment and Subjectivity in Sport Video Games". Sociology of Sport Journal. Vol. 26, no. 1. Human Kinetics Publishers. pp. 17–30. doi:10.1123/ssj.26.1.17. ISSN 0741-1235.
- ^ Cianfrone, Beth A.; Zhang, James J. (September 2013). "The Impact of Gamer Motives, Consumption, and In-Game Advertising Effectiveness: A Case Study of Football Sport Video Games". International Journal of Sport Communication. Vol. 6, no. 3. pp. 325–347. doi:10.1123/ijsc.6.3.325. ISSN 1936-3915.
- ^ "NFL 2K1". Sega Retro. September 2, 2022.
- ^ "Games". Dreamcast Live.
- ^ a b "NFL 2K1 for Dreamcast Reviews". Metacritic. Red Ventures.
- ^ Rector, Brett (September 8, 2000). "NFL 2K1". Gamecenter. CNET. Archived from the original on October 19, 2000. Retrieved January 21, 2022.
- ^ Leahy, Dan; Hager, Dean; Kujawa, Kraig (December 2000). "NFL 2K1" (PDF). Electronic Gaming Monthly. No. 137. Ziff Davis. p. 201. Retrieved January 21, 2022.
- ^ a b "NFL 2K1 [ドリームキャスト]". Famitsu (in Japanese). Enterbrain. Retrieved April 19, 2020.
- ^ "NFL 2K1". Game Informer. No. 91. FuncoLand. November 2000.
- ^ Higgins, Geoff "El Nino"; Mosquera, Fernando "Lagi" (November 2000). "NFL 2K1". GameFan. Vol. 8, no. 11. Shinno Media. p. 124. Retrieved April 19, 2020.
- ^ Cheat Monkey (September 6, 2000). "NFL 2K1 Review for Dreamcast on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 7, 2005. Retrieved April 19, 2020.
- ^ Silverman, Ben (September 2000). "NFL 2K1 Review". GameRevolution. CraveOnline. Archived from the original on December 23, 2015. Retrieved April 19, 2020.
- ^ MacDonald, Ryan (September 8, 2000). "NFL 2K1 Review [date mislabeled as "May 17, 2006"]". GameSpot. Red Ventures. Archived from the original on November 9, 2000. Retrieved April 19, 2020.
- ^ Mr. Domino (September 17, 2000). "NFL2K1 [sic]". PlanetDreamcast. IGN Entertainment. Archived from the original on January 24, 2009. Retrieved April 19, 2020.
- ^ Justice, Brandon (September 7, 2000). "NFL 2K1". IGN. Ziff Davis.
- ^ a b Smolka, Rob (November 2000). "NFL 2K1". NextGen. No. 71. Imagine Media. pp. 104–5. Retrieved April 19, 2020.
- ^ Boyce, Ryan (September 5, 2000). "NFL2K1 [sic]". Maxim. Biglari Holdings. Archived from the original on June 26, 2001. Retrieved April 19, 2020.
- ^ "Highest and Lowest Scoring Games". Metacritic. CBS Interactive. Archived from the original on July 16, 2014. Retrieved October 27, 2017.
- ^ EGM staff (April 2001). "EGM's 2000 Gamers' Choice Awards (Dreamcast Game of the Year)" (PDF). Electronic Gaming Monthly. No. 141. Ziff Davis. p. 94. Retrieved January 21, 2022.
- ^ EGM staff (April 2001). "EGM's 2000 Gamers' Choice Awards (Multiplayer Game of the Year, Sports Game of the Year)". Electronic Gaming Monthly. No. 141. Ziff Davis. p. 97.
- ^ EGM staff (April 2001). "EGM's 2000 Gamers' Choice Awards (2000 Readers' Choice Awards: Sports Game of the Year)". Electronic Gaming Monthly. No. 141. Ziff Davis. p. 98.
- ^ EGM staff (April 2001). "EGM's 2000 Gamers' Choice Awards (Game of the Year)". Electronic Gaming Monthly. No. 141. Ziff Davis. p. 99.
- ^ GameSpot staff (January 5, 2001). "Best and Worst of 2000 Awards (Best Dreamcast Game)". GameSpot. CNET. Archived from the original on December 15, 2001. Retrieved January 21, 2022.
- ^ GameSpot staff (January 5, 2001). "Best and Worst of 2000 Awards (Best Sports Game (Traditional))". GameSpot. CNET. Archived from the original on July 26, 2001. Retrieved January 21, 2022.
- ^ GameSpot staff (January 5, 2001). "Best and Worst of 2000 Awards (Best Multiplayer Game Runners-Up)". GameSpot. CNET. Archived from the original on May 12, 2001. Retrieved January 21, 2022.
- ^ a b GameSpot staff (January 5, 2001). "Best and Worst of 2000 Awards (Game of the Year Runners-Up, Part 1)". GameSpot. CNET. Archived from the original on May 15, 2001. Retrieved January 21, 2022.
- ^ Cianfrone, Beth A.; Trail, Galen T.; Zhang, James J.; Lutz, Richard J. (June 2008). "Effectiveness of In-Game Advertisements in Sport Video Games: An Experimental Inquiry on Current Gamers". International Journal of Sport Communication. Vol. 1, no. 2. pp. 195–218. doi:10.1123/ijsc.1.2.195. ISSN 1936-3915.