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how can i fix buffering?
Strongly support this merge.Spitzak (talk) 01:40, 25 December 2011 (UTC)
I feel the diagram is incorrect in section 3, right after "Draw D".
If the vertical retrace starts after "Draw D" ends (which is what it appears the diagram is trying to show) then I think it should show D being copied to the video memory, with the picture created by "Draw C" never used. In addition it should start drawing in the first line immediately after "Draw D" ends.
If "Draw D" actually overlaps the vertical retrace slightly, then I think it would instead copy C as shown, but it would start "Draw E" in the *second* row, throwing away the D drawing.
In both cases the next copy would not be "Copy D" but instead "Copy E".
There should be no horizontal gaps where it is not doing clear or draw in one of the rows. Spitzak (talk) 02:19, 7 July 2012 (UTC)
This brief article could be merged as proposed by those who know the subject.--DThomsen8 (talk) 14:14, 21 January 2013 (UTC)
For example, there is no such thing as "ping-pong buffering". There have been things periodically over the years known as "ping pong mode", but ping pong buffering is not a computer graphics or imaging term.
Get some (real) cited references in there please, or I'm going to start recommending a lot of deleting. Far too many people on Wikipedia think it's somehow a game to invent terms out of whole cloth.Tgm1024 (talk) 14:54, 20 November 2016 (UTC)
An easy way to explain how multiple buffering works is to take a real-world example. It is a nice sunny day and you have decided to get the paddling pool out, only you can not find your garden hose. You'll have to fill the pool with buckets.
Like, what, this is by no means encyclopedic at all Geardona (talk) 01:02, 23 November 2023 (UTC)